Should i teach butterfree supersonic
Butterfree can easily kill Abra, but you should use Poison Powder first since Abra will resist Confusion. Since Abra has just Teleport, it poses no threat to anything. Rattata can be handled with Confusion, but lulling it to sleep first is recommended.
Staryu can be put to sleep and KOed with three or four Confusions, but Starmie is much more difficult to deal with. Starmie is faster, but Butterfree can put it to sleep, hit it with Supersonic, then use Confusion until it wakes up.
Then, Butterfree can use Poison Powder and whittle its health down. Butterfree versus Rival on the S. Anne: Pidgeotto is difficult to deal with, but Butterfree will likely outspeed and can tank one critical hit Gust. This extends to Raticate, Charmeleon, and Kadabra as well although the first two should only be attempted when Butterfree is at full health.
However, Butterfree cannot switch in on Raticate or Charmeleon. Wartortle and Ivysaur can be defeated with the Sleep Powder and Confusion combination. Butterfree versus Lt. The move tutor is located in the western part of the city, and he can only be accessed with Cut. Go battle your rival afterword. Ivysaur is a joke and Wartortle is manageable. However, Sleep Powder and Dream Eater should get the job done easily Butterfree versus Koga in Fuchsia City Gym: Psychic not Psybeam should take care of both Koffing, but you can also put the Koffing to sleep and eat their dreams if you prefer a more careful approach.
It is very possible, though. Overall, Butterfree is an excellent choice for this gym. The Sleep Powder and Dream Eater combination have another appearance, this time as a hard counter to both Hitmonchan and Hitmonlee.
Butterfree versus Rival in Silph Co. Charizard and Growlithe also fall into this boat. Butterfree can always be used to hit these two with status moves, though; just note that Butterfree has a lot of difficulties defeating these two on its own. Butterfree versus Giovanni in Silph Co.
You could attempt to go for the Sleep Powder and Dream Eater combination, but it is risky and only viable if you have no other options. However, this is only recommended if you have no other viable options. Butterfree should not be involved in this battle in any scenario unless your only other options are Parasect and Beedrill. On the other hand, Butterfree cannot fight Rhyhorn without it. You should have better options at this point, though.
Nidoqueen falls to the same fate. You sets good, but you forgot EVs Sp. Speed so it can Sleep Powder them before they attack, and then the Sp. Then give it a Timid or Modest nature.
Here's mine There ya go. Butterfree dies too easily. One hit he's dead most of the time. Well let's ignore the sleep clause for the moment Yay sub.
The most overused move in the game. Whirlwind is now reflected by Magic Coat and Magic Bounce. Whirlwind now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Whirlwind can now hit a target even if it has used Protect , Detect , or Spiky Shield , but will fail if the target is protected by Crafty Shield. Whirlwind can be used as part of a Contest Spectacular combination , with the user gaining an extra three appeal points if any of the moves Spikes , Stealth Rock or Toxic Spikes was used in the prior turn. It targets enemy in the front, blowing them away 10 tiles away.
This move is affected by Taunt. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. Whirlwind redirects here. Super Contests. Contest Spectaculars. Navigation menu Personal tools Create account Log in. Battles Type Normal. Target Foe. May affect anyone adjacent to the user. Availability Introduced Generation I. TM04 in Generation I. Contests Condition Smart.
Scrambles the order of appeals on the next turn. Super Contests Condition Smart. Contest Spectaculars Condition Clever. Causes the user to move later on the next turn. Games Description Stad. A powerful wind that blows the target away. FR LG. In the wild, the battle ends. B2 W2. Water 1. Tapu Bulu. Water 3. MD GtI. It blows away an enemy straight back.
It blows an enemy away in a straight line. The user blows a large gust of wind at the opponent or an attack. Butterfree flaps its wings and a strong gust is created from them. Ash's Butterfree. Clefairy and the Moon Stone. Ritchie's Happy. A Friend in Deed. Lisa's Butterfree. Spell of the Unown: Entei.
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