How does nvidia 3d vision work
What is a "3D Vision Ready Display"? Search Join Now Login. Sort By. Notification Preferences. Forum Actions. Report Post. You also have to use nvidia 3d kit, other glasses wont work. I believe your television is really just 60hz so its not supported.
However, nvidia 3d features also 3dtv play, which is bit of a different from "3d vision". Its basically same driver, but you use your tv's 3d glasses and you have to purchase 3dtv license. Theres a trial, test before purchasing to make sure your tv is supported.
The obvious Stereoscopic 3D section is only for fullscreen applications using Direct3D. Users have the sense that the model is "floating in space" in front of the display and the temptation is to reach out and grab it. The stereo effect is maintained over a wide viewing angle and contrast ratio is excellent. One reason the Quadro graphics card provides such good results is because it uses quad-buffering two display buffers for each eye.
Thanks for doing this. When I was a new snot nosed kid to 3D Vision, a guide like this would of been very handy. I learned through trial and error. In fact, your information for Cycle Frustrum was very useful to me now. This information will be useful, especially for newcomers to 3D Vision.
Very helpful. If TsaebehT has time, it would be helpful to also discussion convergence-locked games and any potential ways to override these restrictions. Great guide! The way you define convergence is a bit different to how I've been describing it - I tend to think of it as defining the distance into the scene which is at screen depth this is how the maths work out.
Too low and the whole scene will look like it is somewhere off in the distance, too high and some of the scene may have come so far out of the screen that it is behind you technically not, but whatever and difficult or even impossible to focus on.
Another consequence is that the ideal convergence for a given game will not only depend on personal preference, but I assume also how far you sit from the screen - a monitor is likely to require a much lower convergence than a projector for the best 3D effect maybe someone with a projector can confirm? Great guide. Might be worth putting in a section for common troubleshooting tips. You could talk about DDU, and the guide about laptops and 3D vision.
Good stuff, for sure. Especially for newcomers, they may immediately give themselves a headache if they crank it all the way up. Thanks a lot for this guide, I'm getting my 3D vision kit today and my new lcd, and this post will help a lot.
Is here a guide somewhere which TVs are compatible? Id like to get a 65 inch TV to support this but I have no idea which ones to look at to be honest. Hey, I have a passive 3dtv 55in p and I currently use tridef and it works well for some games but plan on upgrading my pc with a m card or a m sometime this year. I just need to know what exactly do I need to get my laptop to display 3d games on the 3dtv via hdmi?
Editing my ols Question into an Answer New Question replacing the old one This is true for 3DTV Play only. Unfortunatelly the LG only supports checkerboard input for p and p though both 60Hz , while 3DTV Play can ouput checkerboard at all resolutions up to 4K. Of course I'm using the passive 3D glasses provided by LG.
The first 2 actually need active processing by the LG TV 3D must be activated with line interleaved input selected , while at 4K the 3D "just works", because it exactly fits the polarisation filter layout of the passive LG display. Here are the problems with this guide: 1. Step 1 includes the text "IPD" without a definition. How would a beginner know what those three letters mean? Using custom software to alter the way in which a game is rendered on-the-fly, NVIDIA is able to take that depth information and create two different images to be displayed independantly to each eye.
In order to ensure the flickering remains unnoticable to the human eye, the 3D Vision glasses require the use of a display capable of a Hz refresh rate.
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